And you, what are you searching for?
The title of the game makes reference to the book of Rene Daumal, The Analog Mount. It is a story about a quest towards what first appears as an imaginary place, he wrote it while he knew he was condemned, and passed before he could write the last chapter that was meant to be titled “And you, what are you searching for?”.
- Foreword
This story is yours to build, as many times as you want, over a blank page, across a blank house.
Objects have been spread, waiting to be found. You will notice them with their black and white aspect. Each holds a story about inhabitants of the apartment, you will only meet them through these artefacts.
By collecting them, you gather fragments of the life that might have happened in the place.
They can only be assembled in a specific order. It is only when the first object is found that you will open new spaces allowing you to reach the following one.
Once you collect a fragment, it is yours to get back to, by pressing its corresponding icon on the right side of your screen. If the icon is black, you have not yet found the corresponding object.
On your way, you will notice distorted gates. By passing through them, you will be offered two paths to build an environment and a story. Somet hold sounds that might bring images to your mind, others will trigger objects to appear, a television continuously announcing death, the painting of a child, the half painted blue room at the end of the hallway, and many more fragments to assemble.
You can build other memories at any point by going to the table of content, this also allows you to take a break from the game, or read this foreword again.
Status | Released |
Platforms | HTML5 |
Author | edenchahal |
Genre | Interactive Fiction, Visual Novel |
Made with | Unity |
Tags | architecture, Atmospheric, memories, soundscape |
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